Students broke into 10 teams and created the proof-of-concept demos of games that teach impressionable kids about healthy lifestyle choices and as well as fitness and wellness. Volunteers from Intel, faculty from CGCC, hackathon veteran student mentors and subject matter experts guided the creative students – most having little to no previous experience with JavaScript – through the self-driven learning process, with many of them getting their games to work on mobile devices.
Friday, December 12, 2014
24-hour event teaches game-design skills
Fifty-five students spent 24 hours on campus to create games for grade-school children at the Intel Code for Good Hackathon on Nov. 21-22.
Students broke into 10 teams and created the proof-of-concept demos of games that teach impressionable kids about healthy lifestyle choices and as well as fitness and wellness. Volunteers from Intel, faculty from CGCC, hackathon veteran student mentors and subject matter experts guided the creative students – most having little to no previous experience with JavaScript – through the self-driven learning process, with many of them getting their games to work on mobile devices.
Students broke into 10 teams and created the proof-of-concept demos of games that teach impressionable kids about healthy lifestyle choices and as well as fitness and wellness. Volunteers from Intel, faculty from CGCC, hackathon veteran student mentors and subject matter experts guided the creative students – most having little to no previous experience with JavaScript – through the self-driven learning process, with many of them getting their games to work on mobile devices.
Labels:
partnerships,
students
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